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Author / WWW | Name / Download | Plugin Type |
Christoph Kubisch | Alles Im Fluss v1.11 16.3 MB |
Global Utility Plugin |
Compiled / Description | ||
04.06.2023 Alles Im Fluss (German for 'Everything flows') is a Max plugin to aid subdivision modelling. It provides the ability to quickly and easily draw polygon strips, connections or extrusions, and cap holes while maintaining clean, mostly quad-based topology. One single tool provides you with all functionality depending on the sub-object type you are in, or keyboard modifiers used. |
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Author / WWW | Name / Download | Plugin Type |
Neil Hazzard / Adam Felt | Interface:PhysiqueOps v3.0 25.9 KB |
Global Utility Plugin |
Compiled / Description | ||
22.04.2023 This global utility opens up Physique to MAXScript. This version is for Character Studio 3.x, and gives access to the following methods: - getPhysiqueModifier - getAPIVersion - getBones - getBoneCount - getVertexCount - getInitialNodeTM - getInitialBoneTM - getVertexType - getVertexBones - getVertexBoneCount - getVertexBone - getVertexOffset - getVertexDeformableOffset - getVertexWeight - setInitialPose - setFigureMode - attachToNode - initialize - lockVertex - unlockVertex - setVertexBone |
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Author / WWW | Name / Download | Plugin Type |
Pier Janssen | EdgeSmooth v1.0.2 235 KB |
Global Utility Plugin |
Compiled / Description | ||
29.05.2023 EdgeSmooth allows you to smooth models by defining edges as either 'hard' or 'soft'. This is a more intuitive method than the standard smoothing groups: a 'soft' edge means that the faces on that edge share a common smoothing group. When there are no shared smoothing groups, the edge is 'hard'. This is an open-source project, you can find the repository here. |
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Author / WWW | Name / Download | Plugin Type |
Shea Richardson | SkinPlusPlus v0.7.0 470 KB |
Global Utility Plugin |
Compiled / Description | ||
20.10.2023 SkinPlusPlus consists of Python 3.7 bindings written in C++ for working with skin data in DCC's. It allows you to save and load skin data with speed, as the logic is written in C++ but exposed with python bindings. It works directly with numpy ndarrays: Pybind11 is used to generate the python bindings, so the API uses numpy ndarrays for optimal performance. |