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Author / WWW Name / Download Plugin Type
Christoph Kubisch Alles Im Fluss v1.11
16.3 MB
Global Utility Plugin
Compiled / Description
04.06.2023

Alles Im Fluss (German for 'Everything flows') is a Max plugin to aid subdivision modelling. It provides the ability to quickly and easily draw polygon strips, connections or extrusions, and cap holes while maintaining clean, mostly quad-based topology. One single tool provides you with all functionality depending on the sub-object type you are in, or keyboard modifiers used.
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Author / WWW Name / Download Plugin Type
Neil Hazzard / Adam Felt Interface:PhysiqueOps v3.0
25.9 KB
Global Utility Plugin
Compiled / Description
22.04.2023

This global utility opens up Physique to MAXScript. This version is for Character Studio 3.x, and gives access to the following methods:
- getPhysiqueModifier
- getAPIVersion
- getBones
- getBoneCount
- getVertexCount
- getInitialNodeTM
- getInitialBoneTM
- getVertexType
- getVertexBones
- getVertexBoneCount
- getVertexBone
- getVertexOffset
- getVertexDeformableOffset
- getVertexWeight
- setInitialPose
- setFigureMode
- attachToNode
- initialize
- lockVertex
- unlockVertex
- setVertexBone
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Author / WWW Name / Download Plugin Type
Pier Janssen EdgeSmooth v1.0.2
235 KB
Global Utility Plugin
Compiled / Description
29.05.2023

EdgeSmooth allows you to smooth models by defining edges as either 'hard' or 'soft'. This is a more intuitive method than the standard smoothing groups: a 'soft' edge means that the faces on that edge share a common smoothing group. When there are no shared smoothing groups, the edge is 'hard'.

This is an open-source project, you can find the repository here.
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Author / WWW Name / Download Plugin Type
Shea Richardson SkinPlusPlus v0.7.0
470 KB
Global Utility Plugin
Compiled / Description
20.10.2023

SkinPlusPlus consists of Python 3.7 bindings written in C++ for working with skin data in DCC's. It allows you to save and load skin data with speed, as the logic is written in C++ but exposed with python bindings. It works directly with numpy ndarrays: Pybind11 is used to generate the python bindings, so the API uses numpy ndarrays for optimal performance.